Post by Bowhead on Jan 31, 2015 16:31:01 GMT -5
Name: Downforce
Allegiance: Autobot
Function: Transport
Altmode: Bell V-22 Osprey
Weapons:
Path Blasters; Analogous to a pair of human pistols in terms of usage, Downforce's Path Blasters are cut-down variants that each fire in two-round bursts, making them much less accurate and slightly less powerful for the benefit of inflicting extremely nasty damage in close-quarters.
Piledriver; A self-reloading, explosive-tipped lance, Downforce's Piledriver first uses the force of being stabbed into the target to get the shaped charge in the head through the enemy unit's armour before detonating. Extremely dangerous, if easier to avoid than most melee weapons.
Special Ability:
Rotor Grinders; At will Downforce is capable of activating the rotors placed on her forearms and using them as immense buzzsaws. Unlike others with a similar ability, Downforce's blades do not spin fast enough, nor generate a forcefield, and as such cannot deflect rounds.
Dimensions:
Vehicle Mode: 17.5 Meters (52.5 Feet) Long by 14 Meters (42 Feet) Wide by 6.73 Meters (20.19 Feet) Tall
Robot Mode: 13 Meters (39 Feet) Tall
Overall Weight: 20,000 Kilograms (40,000 Pounds)
Quote:
"Hey, there's a trashcan in my cargo bay for a reason, human. Drop another soda can and you're going skydiving."
Statistics:
Strength; 9
Intelligence; 4
Dexterity; 5
Speed; 5
Endurance; 8
Courage; 7
Firepower; 5
Accuracy; 4
Melee; 10
Technician; 3
Charisma; 10
Rank; 70 Points Total (Soldier Requested)
Profile:
Physical Description;
Standing quite tall amond her compatriots, Downforce's robot mode is brutish almost to the point of looking unbefitting her; her props usually being collapsed into singular blades and her piledriver stored quite comfortably in a holster on her lower leg, while her pathfinders sit on her hips. Her armour is painted a matte grey, contrasting nicely with the vivid blue of her camera-like head.
Personality;
Finding endless amusement in the human humour of innuendos, Downforce is never more delighted than when she makes the "little pink things" feel uncomfortable. Her loyalty to the autobots is quite thoroughly-cemented, and the loyalty of many of her compatriots to her, likewise. Many have fond memories of Downforce dropping into a bad situation and holding it long enough for the Autobots present to retreat. Off the field, she is often sighted reading up on the histories of both Cybertron and Earth, having quite the interest in such things. She may not be thre brightest Autobot, but she is certainly one of the more pleasant to be around.
History;
Formed in Iacon shortly before the war, Downforce has known nothing but confusion since her protoform's body hardened. She found herself being thrown from battlefield to battlefield, the trauma of so much fighting and blows to the head eventually causing her mental damage to the point where she became mute in combat. She watched on in horror as the Decepticons brought ruin to the city she only had just begun to know, all too soon having an outlet for the rage she felt as she was deployed to fight the invaders and evacuate non-combatants. When the time came, she found herself running through the Ark, doing her best to fight off boarders until, alas, an internal ammunition explosion threw her out of the resulting crack in the hull. Incapacitated by the concussion wave, Downforce made the jump without protection and has remained in stasis lcok until a recent electrical storm in North America restored energy to her systems.
Weaknesses;
Due to her large size and weight, whilst in Robot Mode it is not uncommon to see Downforce struggle with soft and cramped terrain. In addition to this, she appears to have faulty armour along the backs of her legs; rendering it possible for a rear attacker to force her to transform in order to retain mobility. Her programming, as well, seems to have a quirk in the code that results in two distinct "modes"; a Combat and Non-Combat state. She has no control over the switching, during which non-critical power is siphoned to critical systems, causing her to lose the ability to speak and engage in other such functions whilst Combat Mode is activated.
Allegiance: Autobot
Function: Transport
Altmode: Bell V-22 Osprey
Weapons:
Path Blasters; Analogous to a pair of human pistols in terms of usage, Downforce's Path Blasters are cut-down variants that each fire in two-round bursts, making them much less accurate and slightly less powerful for the benefit of inflicting extremely nasty damage in close-quarters.
Piledriver; A self-reloading, explosive-tipped lance, Downforce's Piledriver first uses the force of being stabbed into the target to get the shaped charge in the head through the enemy unit's armour before detonating. Extremely dangerous, if easier to avoid than most melee weapons.
Special Ability:
Rotor Grinders; At will Downforce is capable of activating the rotors placed on her forearms and using them as immense buzzsaws. Unlike others with a similar ability, Downforce's blades do not spin fast enough, nor generate a forcefield, and as such cannot deflect rounds.
Dimensions:
Vehicle Mode: 17.5 Meters (52.5 Feet) Long by 14 Meters (42 Feet) Wide by 6.73 Meters (20.19 Feet) Tall
Robot Mode: 13 Meters (39 Feet) Tall
Overall Weight: 20,000 Kilograms (40,000 Pounds)
Quote:
"Hey, there's a trashcan in my cargo bay for a reason, human. Drop another soda can and you're going skydiving."
Statistics:
Strength; 9
Intelligence; 4
Dexterity; 5
Speed; 5
Endurance; 8
Courage; 7
Firepower; 5
Accuracy; 4
Melee; 10
Technician; 3
Charisma; 10
Rank; 70 Points Total (Soldier Requested)
Profile:
Physical Description;
Standing quite tall amond her compatriots, Downforce's robot mode is brutish almost to the point of looking unbefitting her; her props usually being collapsed into singular blades and her piledriver stored quite comfortably in a holster on her lower leg, while her pathfinders sit on her hips. Her armour is painted a matte grey, contrasting nicely with the vivid blue of her camera-like head.
Personality;
Finding endless amusement in the human humour of innuendos, Downforce is never more delighted than when she makes the "little pink things" feel uncomfortable. Her loyalty to the autobots is quite thoroughly-cemented, and the loyalty of many of her compatriots to her, likewise. Many have fond memories of Downforce dropping into a bad situation and holding it long enough for the Autobots present to retreat. Off the field, she is often sighted reading up on the histories of both Cybertron and Earth, having quite the interest in such things. She may not be thre brightest Autobot, but she is certainly one of the more pleasant to be around.
History;
Formed in Iacon shortly before the war, Downforce has known nothing but confusion since her protoform's body hardened. She found herself being thrown from battlefield to battlefield, the trauma of so much fighting and blows to the head eventually causing her mental damage to the point where she became mute in combat. She watched on in horror as the Decepticons brought ruin to the city she only had just begun to know, all too soon having an outlet for the rage she felt as she was deployed to fight the invaders and evacuate non-combatants. When the time came, she found herself running through the Ark, doing her best to fight off boarders until, alas, an internal ammunition explosion threw her out of the resulting crack in the hull. Incapacitated by the concussion wave, Downforce made the jump without protection and has remained in stasis lcok until a recent electrical storm in North America restored energy to her systems.
Weaknesses;
Due to her large size and weight, whilst in Robot Mode it is not uncommon to see Downforce struggle with soft and cramped terrain. In addition to this, she appears to have faulty armour along the backs of her legs; rendering it possible for a rear attacker to force her to transform in order to retain mobility. Her programming, as well, seems to have a quirk in the code that results in two distinct "modes"; a Combat and Non-Combat state. She has no control over the switching, during which non-critical power is siphoned to critical systems, causing her to lose the ability to speak and engage in other such functions whilst Combat Mode is activated.