Post by Bowhead on Jan 31, 2015 16:22:51 GMT -5
Name: Hellburner
Allegiance: Neutral
Function: Naval Support
Altmode: Austal Ships Armidale-Class Patrol Boat
Weapons:
Arc Laser; A large energy weapon, the Arc Laser first uses a high-power laser to soften up a target and ionize the air, following soon after by a multi-terrawatt bolt of electricity. Usable in Vehicle and Robot modes.
Bombardier Array; A ten-tube rocket launch system, this launcher fires non-seeking projectiles with a focus on area denial rather than actual damage to targets. Usuable only in Vehicle mode.
Special Ability:
Assault Armour; Targets that manage to bring down Hellburner's shields will quickly come to realize that her shielding unit has been modified to absorb energy from impacts and then discharge it when the maximum capacity has been reached. This results in a massive EMP and Thermal blast around Hellburner in a ten meter radius upon shield destruction. As a penalty for this modification, however, she suffers a greatly increased delay in shield recharge.
Dimensions:
Vehicle Mode; 56.8 Meters (170.4 Feet) Long by 9.7 Meters (29.1 Feet) Beam by 2.7 Meters (8.2 Feet) Draught
Robot Mode; 16 Meters (48 Feet) Tall
Overall Weight; 300 Tonnes Displacement
Quote:
"What now? Are you idiots really this incompetent? You shoot the enemies.".
Statistics:
Strength; 7
Intelligence; 6
Dexterity; 3
Speed; 3
Endurance; 6
Courage; 6
Firepower; 10
Accuracy; 5
Melee; 7
Technician; 7
Charisma; 10
Rank; 70 Points Total (Neutral Requested)
Profile:
Physical Description; A lumbering colossus of a female, Hellburner adopted her name from the humans who had fired upon her and bore witness to her shields in action. Her body is extremely broad, with mostly unsloping plating over her body such to a point as making her look quite boxy. Not that she'd care. Her head consists of a white visor and faceplate, resulting in little facial definition.
Personality; Sounding much the same as a human would say their mother does, Hellburner is a bit harsh at times, but most often in such a way as to lead to personal improvement in the subject of her badgering. Among drifters, she is perhaps one of the kindest to bump into... benefitting from having several beverage dispensers in her vehicle mode which she liberally uses as bribery to human children to keep quiet about her location.
History; Little is known about how Hellburner came to arrive on Earth, given her naval form, but the most likely scenario given her actions and anomolies in the Ark's logs is that she stowed away on the Autobot vessel, becoming dislodged from the exterior during the fighting and arriving on Earth in much the same fashion as those who were actively engaging in the space conflict. Her crash-landing and later reawakening took place off the coast of what is now known as Austrailia.
Weaknesses; Due to her aquatic nature, outside of water Hellburner is all but immobile; being forced to trudge along at a sluggish pace or risk overheating her reactor. Because of this, when outside of water she is extremely weak to thermal weapons such as lasers and flamers; forcing her to purge her assault armour very quickly and open vulnerable venting ports to prevent a core meltdown. She as well, because of her water-cooled parts, cannot remain on dry land without significant natural atmospheric moisture or sub-zero temperatures for more than a day before beginning to suffer internal heating damage.
Allegiance: Neutral
Function: Naval Support
Altmode: Austal Ships Armidale-Class Patrol Boat
Weapons:
Arc Laser; A large energy weapon, the Arc Laser first uses a high-power laser to soften up a target and ionize the air, following soon after by a multi-terrawatt bolt of electricity. Usable in Vehicle and Robot modes.
Bombardier Array; A ten-tube rocket launch system, this launcher fires non-seeking projectiles with a focus on area denial rather than actual damage to targets. Usuable only in Vehicle mode.
Special Ability:
Assault Armour; Targets that manage to bring down Hellburner's shields will quickly come to realize that her shielding unit has been modified to absorb energy from impacts and then discharge it when the maximum capacity has been reached. This results in a massive EMP and Thermal blast around Hellburner in a ten meter radius upon shield destruction. As a penalty for this modification, however, she suffers a greatly increased delay in shield recharge.
Dimensions:
Vehicle Mode; 56.8 Meters (170.4 Feet) Long by 9.7 Meters (29.1 Feet) Beam by 2.7 Meters (8.2 Feet) Draught
Robot Mode; 16 Meters (48 Feet) Tall
Overall Weight; 300 Tonnes Displacement
Quote:
"What now? Are you idiots really this incompetent? You shoot the enemies.".
Statistics:
Strength; 7
Intelligence; 6
Dexterity; 3
Speed; 3
Endurance; 6
Courage; 6
Firepower; 10
Accuracy; 5
Melee; 7
Technician; 7
Charisma; 10
Rank; 70 Points Total (Neutral Requested)
Profile:
Physical Description; A lumbering colossus of a female, Hellburner adopted her name from the humans who had fired upon her and bore witness to her shields in action. Her body is extremely broad, with mostly unsloping plating over her body such to a point as making her look quite boxy. Not that she'd care. Her head consists of a white visor and faceplate, resulting in little facial definition.
Personality; Sounding much the same as a human would say their mother does, Hellburner is a bit harsh at times, but most often in such a way as to lead to personal improvement in the subject of her badgering. Among drifters, she is perhaps one of the kindest to bump into... benefitting from having several beverage dispensers in her vehicle mode which she liberally uses as bribery to human children to keep quiet about her location.
History; Little is known about how Hellburner came to arrive on Earth, given her naval form, but the most likely scenario given her actions and anomolies in the Ark's logs is that she stowed away on the Autobot vessel, becoming dislodged from the exterior during the fighting and arriving on Earth in much the same fashion as those who were actively engaging in the space conflict. Her crash-landing and later reawakening took place off the coast of what is now known as Austrailia.
Weaknesses; Due to her aquatic nature, outside of water Hellburner is all but immobile; being forced to trudge along at a sluggish pace or risk overheating her reactor. Because of this, when outside of water she is extremely weak to thermal weapons such as lasers and flamers; forcing her to purge her assault armour very quickly and open vulnerable venting ports to prevent a core meltdown. She as well, because of her water-cooled parts, cannot remain on dry land without significant natural atmospheric moisture or sub-zero temperatures for more than a day before beginning to suffer internal heating damage.