Post by cartmantuttle on Jun 3, 2014 14:00:53 GMT -5
Name: Shellshock
Allegiance: Decepticon
Function: Security Expert/Intelligence Operative
Alt. Mode: Type 83 Self-Propelled Howitzer (http://www.military-today.com/artillery/type_83_howitzer.htm)
Weapons: Rotating Arm Cannon: A weapon that has the capability of switching between 4 types of attacks: A standard 152mm howitzer, a long-range explosive plasma cannon, a kinetic force wave projector, or a short-range, targetted electrical stun blaster.
Special Ability: Shellshock has the ability to see physical weak points in other transformers, giving him a tactical edge.
Height: 27ft
Quote: "Now, would you rather I be a disgruntled Infantryman where I could arrange the deaths of my squad and sell secrets to the Autobots, or would you rather put me in a position where I can be useful?"
Strength: 5/10
Intelligence: 10/10
Dexterity: 5/10
Speed: 3/10
Endurance: 5/10
Courage: 7/10
Firepower: 9/10
Accuracy: 8/10
Melee: 4/10
Tech Skill: 10/10
Charisma: 4/10
Rank: 5, I guess?
Profile: Shellshock is a Decepticon who thinks of combat in an usual manner: While most of the Decepticons he knew loved to fight and kill for the glory or fun of it, Shellshock viewed it violence as just a physical form of combat. To him, the greatest form of combat is the intelligence game. Shellshock handled threats in various manners while going through the Decepticon military. When someone pushed him around because he wasn't as physically capable, they usually ended up in the infirmary for "unexplainable malfunctions". What made Shellshock truly great at his job was his ability to find gaps in security, and come up with ways to get past friendly defenses, and thus come up with even better ones. Some Decepticon Commanders have considered Shellshock to be a treacherous slime because instead of fighting on the front lines he prefers to sneak around, while other Decepticon Commanders have praised Shellshock for his ability to think outside the box and out-think Autobot strategists.
Weaknesses: Shellshock may be a brilliant spy, and a genius security chief, but sometimes his genius gets to his head, and relies on people trusting in his abilities when he does something crazy, like give certain secrets to the enemy to lure them into a trap, when he doesn't inform anyone that he's doing this. He feels that his expertise is enough for people to let him do his thing.
Allegiance: Decepticon
Function: Security Expert/Intelligence Operative
Alt. Mode: Type 83 Self-Propelled Howitzer (http://www.military-today.com/artillery/type_83_howitzer.htm)
Weapons: Rotating Arm Cannon: A weapon that has the capability of switching between 4 types of attacks: A standard 152mm howitzer, a long-range explosive plasma cannon, a kinetic force wave projector, or a short-range, targetted electrical stun blaster.
Special Ability: Shellshock has the ability to see physical weak points in other transformers, giving him a tactical edge.
Height: 27ft
Quote: "Now, would you rather I be a disgruntled Infantryman where I could arrange the deaths of my squad and sell secrets to the Autobots, or would you rather put me in a position where I can be useful?"
Strength: 5/10
Intelligence: 10/10
Dexterity: 5/10
Speed: 3/10
Endurance: 5/10
Courage: 7/10
Firepower: 9/10
Accuracy: 8/10
Melee: 4/10
Tech Skill: 10/10
Charisma: 4/10
Rank: 5, I guess?
Profile: Shellshock is a Decepticon who thinks of combat in an usual manner: While most of the Decepticons he knew loved to fight and kill for the glory or fun of it, Shellshock viewed it violence as just a physical form of combat. To him, the greatest form of combat is the intelligence game. Shellshock handled threats in various manners while going through the Decepticon military. When someone pushed him around because he wasn't as physically capable, they usually ended up in the infirmary for "unexplainable malfunctions". What made Shellshock truly great at his job was his ability to find gaps in security, and come up with ways to get past friendly defenses, and thus come up with even better ones. Some Decepticon Commanders have considered Shellshock to be a treacherous slime because instead of fighting on the front lines he prefers to sneak around, while other Decepticon Commanders have praised Shellshock for his ability to think outside the box and out-think Autobot strategists.
Weaknesses: Shellshock may be a brilliant spy, and a genius security chief, but sometimes his genius gets to his head, and relies on people trusting in his abilities when he does something crazy, like give certain secrets to the enemy to lure them into a trap, when he doesn't inform anyone that he's doing this. He feels that his expertise is enough for people to let him do his thing.