Post by Bivile on Aug 21, 2013 15:35:27 GMT -5
Name: Dynamite
Allegiance: Decepticon
Function: Undertaker
Alt. mode: Hearse
Weapons:
Energon Pistols: Dynamite has two high quality pistols that hang on two holders on her hips. They are her weapons of choice. She usually does not hold them up until a critical moment. She prides herself in how quickly she can draw and shoot her pistols. Every now and then, if she’s bored enough, she’ll take out one of them to spin in her hand and maybe shoot random objects. Her Energon pistols are for punching through armor, however, they need to be frequently reloaded – but because Dynamite is an excellent shot, she doesn’t often need to in battle.
Spurs: In either robot of vehicle mode, studs can come out of her tires. In robot mode, the spikes appear on the back of her lower legs and near her elbows. She may use them as a sort of circular saw weapon to shear away armor if she runs her wheels. In vehicle mode, the spurs can be used to gain traction, and possibly run over opponents with.
Ivory Knives: The horns present on her car hood as a decal may be taken off and used as two knives. Dynamite uses them to slice into weaker points in the armor. However, they are more typically used as tools than as weapons. In her vehicle mode, the points can be turned foreword to be rammed into other robots.
Special Abilities: The Trance: Occasionally, Dynamite will drop into a sort of trance. Typically, this is without her consent, but only during times of high stress. If she happens to come into physical contact with an object of great significance, it can set off a trance. During such a state, Dyna will become close to unresponsive and speak strangely. While this leaves her vulnerable, she believes it is connected with “spirits” in the past in, which isn’t surprising given her function. These trips are not often peasant, and can be night terror-ish at their worst. This defect makes her consciousness travel backwards in time. However, her consciousness cannot travel through space and she can only experience events as they happened where she stands, often concerning the object she’s touching. Dyna remembers her trips, but hates talking about them and will force herself out of an oncoming trance if she can. Dynamite finds it hard to understand why what she believes are “spirits” are punishing her, when she tries so hard to lay them to rest respectfully.
Height: 27 ft
Quote: “You hang round enough lifeless stiffs enough, you just don’t give a fuck no more.”
Strength: 7
Intelligence: 7
Dexterity: 6
Speed: 2
Endurance: 5
Courage: 7
Firepower: 10
Accuracy: 10
Melee: 6
Tech Skill: 6
Charisma: 4
Rank: 5
Profile:
Dynamite, occasionally referred to as Dyna, doesn’t know who created her or if her Spark existed in a “past life”. She knows that her life began somewhere deep under the surface of the planet, within a massive chamber. A voice from above told her that she was to be a guardian for the dead and bring the bodies of the fallen into the chamber to provide them proper burial. With no knowledge of what the world was outside, she knew no better than to do as the voice told her, believing when it said it was a divine power. She was told that one dead was already brought to the entrance of the soon-to-be catacombs and her first task was to lay it to rest. Dynamite placed the body towards the back of the chamber and from then on, she became known as an undertaker.
While she rarely ventured from the chambers filled with dead Cybertronians in various states of decay, her attention was called by those who knew what she was. Civilian casualties and fallen soldiers were frequently given to her by distraught loved ones, as she had built up a reputation that she would take good care of them. And Dyna did take good care of the departed, privately giving each departing words before placing them beside the other residents of the catacombs. However, the femme was not always well received and would be caught in conflict, protecting the chambers from those who wanted to steal it away from her. At first, she had a hard time holding her own. But the voice that had spoken to her came, showing that he had a physical form. He called himself a “god” and praised her on her work, and gifted her with her Energon pistols, telling her to defend the catacombs at all costs from hostiles. Dyna trusted him, not aware that the mech who was training her was a moral Decepticon with a very twisted sense of spirituality. She didn’t know him by any other name but “Voice.” Regardless of his sanity, Voice turned Dyna into a dangerous and confidant sharp shooter.
Her guide disappeared, and gradually, Dynamite began to travel further from the catacombs – while still defending the sanctity of the dead and performing burial services. Dynamite met an Autobot solider, who was fascinated with her and the fact that she apparently lacked a faction. She refused to become an Autobot entirely, feeling that it would be wrong for her to abandon the dead. Because this was the most interaction she had gotten with anyone, Dynamite began to long for him as a friend and the Autobot was mildly attracted to her from the start. Within time, they became more romantically involved. But even so, Dyna had her duty as the guardian of the dead. The civil war was escalating and she was needed more and more and was unable to get to her lover for a long period of time. When she came back, he had moved on and was seeing another femme. Dynamite didn’t take it well, and came in the dark and trashed her former-lover’s living quarters. Dyna didn’t shoot him, because they would mean she had to take him back to the chambers and she never wanted to see him again.
Now, she was alone again. The Decepticon known as Voice had forsaken her. Now and then, when she wondered the halls of her lair, she would drop into a sort of trance. Often, they made little sense or were entirely horrifying, so she grew to dread them. Eventually, she was forgotten and bodies stopped appearing at the entrance. Dyna knew it was her life’s purpose to look after the departed, so she went out looking for bodies to bring to the catacombs. Before she was able to find any, she was picked up by Decepticon troopers. Dynamite recognized their faction symbol as the same one on Voice, and decided to go with them (although, she was also forced into the decision by their death threats). Dyna believes that joining the Decepticons begins a new chapter in her life, although she still retains her respect for those who lost their Sparks (probably even moreso than those still alive).
In spite of her entire existence being something of a downer, Dyna has the self respect to not mope about it. She’s a tough cookie and can even be humorous at times (although with very dark humor). Dynamite isn’t a lady much for words, but she’s clam and polite most of the time. While she has confidence, especially in her gun-slinging prowess, she’s respectful to her opponents and does not like to brag. However, she is aloof and can get extremely curt toward mechs who try to lead her on.
Weaknesses:
Dynamite is boarderline antisocial. This little lady doesn’t play too well with others and prefers to go off on her own. She’ll tolerate others well enough, but she doesn’t always exactly listen to them.
She’s slow as dirt. Even in her robot mode, she finds it hard to keep up. She relies on sharp shooting to keep her from being picked out when she’s left behind. Because she doesn’t have any firearms attached to her body, she’s careful about keeping her Energon pistols secure in their holders whenever possible.
Allegiance: Decepticon
Function: Undertaker
Alt. mode: Hearse
Weapons:
Energon Pistols: Dynamite has two high quality pistols that hang on two holders on her hips. They are her weapons of choice. She usually does not hold them up until a critical moment. She prides herself in how quickly she can draw and shoot her pistols. Every now and then, if she’s bored enough, she’ll take out one of them to spin in her hand and maybe shoot random objects. Her Energon pistols are for punching through armor, however, they need to be frequently reloaded – but because Dynamite is an excellent shot, she doesn’t often need to in battle.
Spurs: In either robot of vehicle mode, studs can come out of her tires. In robot mode, the spikes appear on the back of her lower legs and near her elbows. She may use them as a sort of circular saw weapon to shear away armor if she runs her wheels. In vehicle mode, the spurs can be used to gain traction, and possibly run over opponents with.
Ivory Knives: The horns present on her car hood as a decal may be taken off and used as two knives. Dynamite uses them to slice into weaker points in the armor. However, they are more typically used as tools than as weapons. In her vehicle mode, the points can be turned foreword to be rammed into other robots.
Special Abilities: The Trance: Occasionally, Dynamite will drop into a sort of trance. Typically, this is without her consent, but only during times of high stress. If she happens to come into physical contact with an object of great significance, it can set off a trance. During such a state, Dyna will become close to unresponsive and speak strangely. While this leaves her vulnerable, she believes it is connected with “spirits” in the past in, which isn’t surprising given her function. These trips are not often peasant, and can be night terror-ish at their worst. This defect makes her consciousness travel backwards in time. However, her consciousness cannot travel through space and she can only experience events as they happened where she stands, often concerning the object she’s touching. Dyna remembers her trips, but hates talking about them and will force herself out of an oncoming trance if she can. Dynamite finds it hard to understand why what she believes are “spirits” are punishing her, when she tries so hard to lay them to rest respectfully.
Height: 27 ft
Quote: “You hang round enough lifeless stiffs enough, you just don’t give a fuck no more.”
Strength: 7
Intelligence: 7
Dexterity: 6
Speed: 2
Endurance: 5
Courage: 7
Firepower: 10
Accuracy: 10
Melee: 6
Tech Skill: 6
Charisma: 4
Rank: 5
Profile:
Dynamite, occasionally referred to as Dyna, doesn’t know who created her or if her Spark existed in a “past life”. She knows that her life began somewhere deep under the surface of the planet, within a massive chamber. A voice from above told her that she was to be a guardian for the dead and bring the bodies of the fallen into the chamber to provide them proper burial. With no knowledge of what the world was outside, she knew no better than to do as the voice told her, believing when it said it was a divine power. She was told that one dead was already brought to the entrance of the soon-to-be catacombs and her first task was to lay it to rest. Dynamite placed the body towards the back of the chamber and from then on, she became known as an undertaker.
While she rarely ventured from the chambers filled with dead Cybertronians in various states of decay, her attention was called by those who knew what she was. Civilian casualties and fallen soldiers were frequently given to her by distraught loved ones, as she had built up a reputation that she would take good care of them. And Dyna did take good care of the departed, privately giving each departing words before placing them beside the other residents of the catacombs. However, the femme was not always well received and would be caught in conflict, protecting the chambers from those who wanted to steal it away from her. At first, she had a hard time holding her own. But the voice that had spoken to her came, showing that he had a physical form. He called himself a “god” and praised her on her work, and gifted her with her Energon pistols, telling her to defend the catacombs at all costs from hostiles. Dyna trusted him, not aware that the mech who was training her was a moral Decepticon with a very twisted sense of spirituality. She didn’t know him by any other name but “Voice.” Regardless of his sanity, Voice turned Dyna into a dangerous and confidant sharp shooter.
Her guide disappeared, and gradually, Dynamite began to travel further from the catacombs – while still defending the sanctity of the dead and performing burial services. Dynamite met an Autobot solider, who was fascinated with her and the fact that she apparently lacked a faction. She refused to become an Autobot entirely, feeling that it would be wrong for her to abandon the dead. Because this was the most interaction she had gotten with anyone, Dynamite began to long for him as a friend and the Autobot was mildly attracted to her from the start. Within time, they became more romantically involved. But even so, Dyna had her duty as the guardian of the dead. The civil war was escalating and she was needed more and more and was unable to get to her lover for a long period of time. When she came back, he had moved on and was seeing another femme. Dynamite didn’t take it well, and came in the dark and trashed her former-lover’s living quarters. Dyna didn’t shoot him, because they would mean she had to take him back to the chambers and she never wanted to see him again.
Now, she was alone again. The Decepticon known as Voice had forsaken her. Now and then, when she wondered the halls of her lair, she would drop into a sort of trance. Often, they made little sense or were entirely horrifying, so she grew to dread them. Eventually, she was forgotten and bodies stopped appearing at the entrance. Dyna knew it was her life’s purpose to look after the departed, so she went out looking for bodies to bring to the catacombs. Before she was able to find any, she was picked up by Decepticon troopers. Dynamite recognized their faction symbol as the same one on Voice, and decided to go with them (although, she was also forced into the decision by their death threats). Dyna believes that joining the Decepticons begins a new chapter in her life, although she still retains her respect for those who lost their Sparks (probably even moreso than those still alive).
In spite of her entire existence being something of a downer, Dyna has the self respect to not mope about it. She’s a tough cookie and can even be humorous at times (although with very dark humor). Dynamite isn’t a lady much for words, but she’s clam and polite most of the time. While she has confidence, especially in her gun-slinging prowess, she’s respectful to her opponents and does not like to brag. However, she is aloof and can get extremely curt toward mechs who try to lead her on.
Weaknesses:
Dynamite is boarderline antisocial. This little lady doesn’t play too well with others and prefers to go off on her own. She’ll tolerate others well enough, but she doesn’t always exactly listen to them.
She’s slow as dirt. Even in her robot mode, she finds it hard to keep up. She relies on sharp shooting to keep her from being picked out when she’s left behind. Because she doesn’t have any firearms attached to her body, she’s careful about keeping her Energon pistols secure in their holders whenever possible.