Post by Bivile on Apr 23, 2013 21:36:56 GMT -5
Name: Onewing
Allegiance: Decepticon
Function: Decoy
Alt. mode: Cybertronian Jet
Weapons:
Plasma Rifles: A couple of fairly standard fare plasma rifles each attached to his upper arms. They can rotate independently, but he’ll generally just move his entire arm to aim. Average power, average range and average accuracy – an average weapon for an average drone.
Disk Missals: Onewing can is also equipped with laser guns in his chest that fire barrages of small energy disks at his enemies. They aren’t as often used. They’re pretty poor on the power side, but have good distance and can be fired rapidly with minimal energy consumption.
Special Abilities: Capable of reaching velocity enough to escape planet gravity fields (under optimal operating conditions)
Height: 26ft
Quote: “I’m not target practice!”
Strength: 6
Intelligence: 5
Dexterity: 4
Speed: 10
Endurance: 10
Courage: 7
Firepower: 6
Accuracy: 5
Melee: 6
Tech Skill: 4
Charisma: 7
Rank: 5
Profile:
Onewing is often noted for his unusual stamina (and his one wing). He’s fairly easy to knock down, or even sometimes, he’ll fall over by himself, but he’s infamously difficult to keep down. Onewing typically bears the brunt of most attacks, and although he doesn’t enjoy it, is often utilized as a meatsheild for the more valuable soldiers. He was created as one the many Seeker drones, the only thing physically setting him apart from the others being his teal coloration. However, he showed some differences from the others in his internal traits – mainly in that, while he was fast, he could not fly a straight line to save his live. Onewing was quite soon disliked, but a purpose was found for him when he received a rather severe beatdown from one of his superiors and kept managing to get back up. The blue jet finally found his niche in the ranks, and he didn’t enjoy it; Onewing would then on specialize in distracting the enemies and taking the hits for everyone else. It was prolonged exposure to this that caused him to eventually lose his right wing. The wing was reattached a few times before it became lost somewhere – no one seemed to care enough to build him a new one nor was Onewing near talented enough to fix himself. His asymmetry has done his clumsiness in the air no favors, making his alternate mode very hard to control. The name just stuck after a while of running around missing his wing.
While he might think he’s a genius, the truth about Onewing is that he’s actually dumb as a post. It’s not an odd occurrence that he’ll be found beating machinery with heavy things if it doesn’t cooperate with him, or if he attempts to taste random objects. Tech is not his strong suit as he can barely conduct repairs on himself (and he tends to need them a lot). He tends to speak brokenly, when he speaks at all, since usually the most that comes out of him are some cackles and screams of agony. The teal Decepticon also can’t steer very well, especially when going fast, and collides with anything that doesn’t give him at least a few seconds of warning. Although he’s used as bait, he tries to take his humiliating job in stride (he only breaks down and sobs twice a week). If he’s going to be shot at, he’d better be impressive and try to have fun while he’s at it. It’d be a lie to say Onewing doesn’t enjoy harassing and pestering his foes, and laughing at the shock on their faces once he pops back up after being blasted clean out of the sky. Up close, he can actually make himself quite threatening, especially if he gets his foe backed into a corner. So far, his special ability has not been discovered by himself or anyone else. Onewing really just wants some attention once and a while.
Weaknesses:
Onewing is not very difficult to outsmart or outmaneuver. Both of these at the same time can lead to disastrous (and possibly hilarious) results for him.
Although he has a high tolerance for damage, Onewing is not indestructible; smashing him into a wall can cripple him, leaving him unable to use his speed to escape. Given that all he has to him is his speed, Onewing will have little else to fight back with if it happens to be hindered.
Allegiance: Decepticon
Function: Decoy
Alt. mode: Cybertronian Jet
Weapons:
Plasma Rifles: A couple of fairly standard fare plasma rifles each attached to his upper arms. They can rotate independently, but he’ll generally just move his entire arm to aim. Average power, average range and average accuracy – an average weapon for an average drone.
Disk Missals: Onewing can is also equipped with laser guns in his chest that fire barrages of small energy disks at his enemies. They aren’t as often used. They’re pretty poor on the power side, but have good distance and can be fired rapidly with minimal energy consumption.
Special Abilities: Capable of reaching velocity enough to escape planet gravity fields (under optimal operating conditions)
Height: 26ft
Quote: “I’m not target practice!”
Strength: 6
Intelligence: 5
Dexterity: 4
Speed: 10
Endurance: 10
Courage: 7
Firepower: 6
Accuracy: 5
Melee: 6
Tech Skill: 4
Charisma: 7
Rank: 5
Profile:
Onewing is often noted for his unusual stamina (and his one wing). He’s fairly easy to knock down, or even sometimes, he’ll fall over by himself, but he’s infamously difficult to keep down. Onewing typically bears the brunt of most attacks, and although he doesn’t enjoy it, is often utilized as a meatsheild for the more valuable soldiers. He was created as one the many Seeker drones, the only thing physically setting him apart from the others being his teal coloration. However, he showed some differences from the others in his internal traits – mainly in that, while he was fast, he could not fly a straight line to save his live. Onewing was quite soon disliked, but a purpose was found for him when he received a rather severe beatdown from one of his superiors and kept managing to get back up. The blue jet finally found his niche in the ranks, and he didn’t enjoy it; Onewing would then on specialize in distracting the enemies and taking the hits for everyone else. It was prolonged exposure to this that caused him to eventually lose his right wing. The wing was reattached a few times before it became lost somewhere – no one seemed to care enough to build him a new one nor was Onewing near talented enough to fix himself. His asymmetry has done his clumsiness in the air no favors, making his alternate mode very hard to control. The name just stuck after a while of running around missing his wing.
While he might think he’s a genius, the truth about Onewing is that he’s actually dumb as a post. It’s not an odd occurrence that he’ll be found beating machinery with heavy things if it doesn’t cooperate with him, or if he attempts to taste random objects. Tech is not his strong suit as he can barely conduct repairs on himself (and he tends to need them a lot). He tends to speak brokenly, when he speaks at all, since usually the most that comes out of him are some cackles and screams of agony. The teal Decepticon also can’t steer very well, especially when going fast, and collides with anything that doesn’t give him at least a few seconds of warning. Although he’s used as bait, he tries to take his humiliating job in stride (
Weaknesses:
Onewing is not very difficult to outsmart or outmaneuver. Both of these at the same time can lead to disastrous (and possibly hilarious) results for him.
Although he has a high tolerance for damage, Onewing is not indestructible; smashing him into a wall can cripple him, leaving him unable to use his speed to escape. Given that all he has to him is his speed, Onewing will have little else to fight back with if it happens to be hindered.