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Post by Rexacon on Jun 20, 2014 1:10:13 GMT -5
Ya go right ahead
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Deleted
Deleted Member
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Post by Deleted on Jun 20, 2014 11:00:14 GMT -5
Name: Jacknife "Jackie" Allegiance: Autobots Function: Wrecker/ Assassination Alt. mode: Cybertronian Bike Earth Alt: Dark red Kawasaki sports bike with golden painted rims Weapons: (She is more of an in your face bladed weapon cutting you into peices type fighter than an in your face blow your head off with a blaster type of fighter. She doesn't really take interest in firearm weapons at the slightest but has a few in at her disposal.)
Primary Firearm: ION Blaster (burst action), a well built trigger-finger pistol that shoots powerful ION blasts. The rate between each shot depends on the user's speed pulling the trigger. This gun is dead on accuraaye with a built in coolant system to decrease unneeded problems. Low recoil, medium power and damage, Accurate.
Secondary Firearm: Wrist Launching-Utility Gun, Is a wrist attached weapon that fires a variety of specialized charges. These charges can range from EMP, Mini Sensors, Flash Bangs, Scanners, Smokes, and Flares. It can be attached and detached by a clip to lock it on. With an easy access format to pick the type of charge that is being fired.
Primary Close-Quarters: Two long energon katanas that are connected to Jackie's back. There are two much smaller katanas that are strapped to her thighs as well just in case.
Secondary Close-Quarters: Jacknife has a secondary compartment that holds different kinds of energon shuriken to use at her own will:
Normal: Standard-style throwing stars used to cut or silent kill enemy that they are thrown at with a good aim. Shuri-Rang: A much larger shuriken that starts of as a small disk in the users hand. The extracts three deadly blades in mid air to pierce, cut, or silent kill and opponent. This weapon is special and, is one of the personal favorites of Jacknife because it flys back to the user and retracts its blades before it cuts him or her. Time Bomb: A shuriken slightly larger than a normal one with similar attributes except it explodes with a 5 second time delay. Shock: A shuriken slightly larger than a normal one with similar attributes except it shocks the opponent. It is only ment to distract or knock out the enemy. However if way to many are connect at once the shock frequency may kill the victim.
Special Abilities: Cloak Height: 27ft Quote: (Jackie normally does not talk. It is rare to ever see or even get a positive reaction out of her because she usually has her metallic battle mask on where ever she goes.)
Offensive: "You dare to challenge me?? Well then shall I show you what a wrecker is capable of?" "If you do not run then you can not hide." "My style in battle will be far more complicated than you would suspect." Defensive: "You prove formidable in combat but, now I must end you right here." "I may have under estimated you but, now we shall see what you are capable of." "Don't get cocky for I have just begun to show my true skill." Change-of-form: "Let us be quick with speedy motions." "I will prove to be hard to catch." "My wheels spin for speed and nothing more." Near Death/ Low on Energon: "One way of another you will...DIE!!!" "Sadly I must inform that I am near death." "The Autobot cause will not falter even if I am not here to assist them!" "Finish me off if you aren't the spineless coward I suspect you to be!"
Strength: 5 Intelligence: 10 Dexterity: 10 Speed: 10 Endurance: 5 Courage: 10 Firepower: 3 Accuracy: 5 Melee: 10 Tech Skill: 5 Charisma: 3 Rank: Jackie is aimed to be a skilled traditional melee fighter for the Wrecker Team. And is to be a well-known "Commando/Commander" for her calm nature. So I hope she can get that rank
Profile: Jacknife is a femmebot that spends most of her time doing things her own silent way then any other. Even though Jackie will show respect to her superiors that doesn't nessecarily mean she really cares. Not that many Autobots have ever gotten her to lighten up and not be so uptight all the time. And the odd part is; she barely even talks. Dedicated to the silent and agile live style Jacknife has been know to just get things done and then expect for her to be left the scrap alone. She isn't really a social person at all which makes her hard to be around for whatever purpose. Ever since she had been apart of the wreckers team Jackie has been looked down on. Ever since then she has trained non-stop over and over to hone her melee combat skills. Eventually Jackie had become a very dangerous fighter to be in a tangle with up close. Most times when leading a team Jackie is mostly the one to be doing the crazy heavy lifting while having another well taught bot do the ordering for her. She can be a great leader if she wanted to but, mostly Jacknife just doesn't care what so ever. Jackie normally doesn't spend her time doing anything exciting. And tough luck for all the male Autobots that try to sweep her off her feet because Jacknife is also know to be hard to please however most of that is because she doesn't like to express herself in anyway besides her deadly blades and combat efficiency.
Weaknesses: All though she has the great female charm her slim size hinders her use of big bulky armour to protect her from major damage. So If you manage to even hit Jackie you may end up sending her some where farther than you expected since she is so light. With all that speed Jacknife is not so good in strength. She may not be able to hit super hard with bare hands but, those blades of hers are there for a reason. And you better believe that she knows how to use them. Jackie is also someone who doesn't like to lose battles if she feels she can get a victory which is pretty much all the time. So through willpower, determination, and confidence she will stop almost at nothing to win a fight. With that kind of motive she may get carried away and or manipulated into trying to win a fight way too much and leave herself open for anything her oppenent feels like doing if they are clever enough. Also one major weakness is Jackie's social skills. She can get enraged quite easily and, is in no way a social person. So most times it is hard for her to work with others.
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Post by Mellow on Jun 29, 2014 15:15:02 GMT -5
Behold, my sub-par photoshop skills!
Name: SteamwrightAllegiance: Autobot Function: Mechanic Alt. mode:Alien ground-based vehicle (Cybertron) Nondescript car (Earth) Weapons: EMP Shotgun…and that’s about it Special Abilities: Telescopic vision Height: 24ft Quote: “Always have the right tools for the right job.” Strength: 4 Intelligence: 9 Dexterity: 8 Speed: 4 Endurance: 6 Courage: 4 Firepower: 5 Accuracy: 4 Melee: 5 Tech Skill: 10 Charisma: 7 Rank: 3 Profile: Steamwright appears to have a calm and easygoing demeanour. He speaks slowly and calmly, only raising his voice if he feels he has to. He seems to be quite a humble robot, preferring to work behind the scenes and out of the way, yet appears to be very enthusiastic about his work. Prior to the outbreak of the war, Steamwright was a student of Blockbuster, an architect, and aspired to follow in his footsteps. He was in Iacon for educational purposes when the Decepticons began their campaign. Since he was not combat-oriented in any way, he did his best to avoid the war. As hard as he tried, however, he couldn’t outrun the conflict. Given the choice, he joined the Autobots. Though he received some combat training, he was more suited to a non-combat role. Steamwright’s special ability is telescopic vision. He is able to zoom his vision up to 10x as far as he can regularly see. Useful for spotting an oncoming attack or searching for lost Autobots. In terms of weaponry, all he feels he needs is an EMP Shotgun, which, despite the name, does not actually fire an EMP. Instead, it’s a standard energy shotgun with a surprisingly far range. Weaknesses: Steamwright isn’t exactly well-suited for combat, having little in the way of firearms or hand-to-hand training. While using his telescopic vision, Steamwright needs to concentrate on whatever he’s looking at, making him more susceptible to surprises.
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Post by Rexacon on Jun 30, 2014 15:47:51 GMT -5
Behold, my sub-par photoshop skills!
Name: SteamwrightAllegiance: Autobot Function: Mechanic Alt. mode:Alien ground-based vehicle (Cybertron) Nondescript car (Earth) Weapons: EMP Shotgun…and that’s about it Special Abilities: Telescopic vision Height: 24ft Quote: “Always have the right tools for the right job.” Strength: 4 Intelligence: 9 Dexterity: 8 Speed: 4 Endurance: 6 Courage: 4 Firepower: 5 Accuracy: 4 Melee: 5 Tech Skill: 10 Charisma: 7 Rank: 3 Profile: Steamwright appears to have a calm and easygoing demeanour. He speaks slowly and calmly, only raising his voice if he feels he has to. He seems to be quite a humble robot, preferring to work behind the scenes and out of the way, yet appears to be very enthusiastic about his work. Prior to the outbreak of the war, Steamwright was a student of Blockbuster, an architect, and aspired to follow in his footsteps. He was in Iacon for educational purposes when the Decepticons began their campaign. Since he was not combat-oriented in any way, he did his best to avoid the war. As hard as he tried, however, he couldn’t outrun the conflict. Given the choice, he joined the Autobots. Though he received some combat training, he was more suited to a non-combat role. Steamwright’s special ability is telescopic vision. He is able to zoom his vision up to 10x as far as he can regularly see. Useful for spotting an oncoming attack or searching for lost Autobots. In terms of weaponry, all he feels he needs is an EMP Shotgun, which, despite the name, does not actually fire an EMP. Instead, it’s a standard energy shotgun with a surprisingly far range. Weaknesses: Steamwright isn’t exactly well-suited for combat, having little in the way of firearms or hand-to-hand training. While using his telescopic vision, Steamwright needs to concentrate on whatever he’s looking at, making him more susceptible to surprises. Profile good, matches up with rank. Accepted. Update Roll call and post profile in archives. Welcome aboard.
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Post by Ironshot on Jul 10, 2014 19:35:22 GMT -5
Name: Ironshot Allegiance: Autobot Function: siege Alt-mode: Cybertronian hover tank Weaponry: Hover tank: 500mm energon shock cannon, 2x SAM launchers Robot: 2x 250mm heavy energon shock rifles, 2x SAM launchers Special Ability: Non typical offence/defense Height: 29ft Quote: “Oops! Sorry about the collateral damage.” Strength: 8 Intelligence: 6 Dexterity: 6 Speed: 6 Endurance: 10 Courage: 6 Firepower: 10 Accuracy: 7 Melee: 1 Tech Skill: 5 Charisma: 5 Rank: 0 or 5 Profile: A kind hearted siegebot created in the early days of the Great War, Ironshot was meant to be the lynchpin of a group dedicated to the destruction of Decepticon fortifications. With his energon shock rifles in robot mode and the energon shock cannon in alt mode, he was well suited to leveling entire city blocks while his backpack style SAM launchers could clear the air of Decepticons in short order. His firepower proved to be his downfall however when the rest of the siege group got caught in his blast and was wiped off the face of Cybertron. Due in part to the possibility of using him as a last ditch weapon, the High Council allowed him to go into exile not knowing he would be out of contact until meeting up with survivors on a far distant planet called Earth after the other Autobots are forced to flee Cybertron. Having suggested the exile himself, he bears no ill will towards the Autobots but he will follow any order he can understand and believes makes sense. Weaknesses: Bad at avoiding collateral damage. Weaknesses include poor melee ability and low precision (even if the attack is off by a few yards the proper target can still get hit)Tends to chase down known enemies until the enemy is unable to pose a threat of ANY kind. May aid Decepticons if they give orders that make sense and are understood.
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Post by Towreck on Jul 11, 2014 21:01:16 GMT -5
Name: Ironshot Allegiance: Autobot Function: siege Alt-mode: Cybertronian hover tank Weaponry: Hover tank: 500mm energon shock cannon, 2x SAM launchers Robot: 2x 250mm heavy energon shock rifles, 2x SAM launchers Special Ability:Non typical offence/defense Height: 29ft Quote:“Oops! Sorry about the collateral damage.” Strength: 8 Intelligence: 6 Dexterity: 6 Speed: 6 Endurance: 10 Courage: 6 Firepower: 10 Accuracy: 7 Melee: 1 Tech Skill: 5 Charisma: 5 Rank: 0 or 5 Profile: A kind hearted siegebot created in the early days of the Great War, Ironshot was meant to be the lynchpin of a group dedicated to the destruction of Decepticon fortifications. With his energon shock rifles in robot mode and the energon shock cannon in alt mode, he was well suited to leveling entire city blocks while his backpack style SAM launchers could clear the air of Decepticons in short order. His firepower proved to be his downfall however when the rest of the siege group got caught in his blast and was wiped off the face of Cybertron. Due in part to the possibility of using him as a last ditch weapon, the High Council allowed him to go into exile not knowing he would be out of contact until meeting up with survivors on a far distant planet called Earth after the other Autobots are forced to flee Cybertron. Having suggested the exile himself, he bears no ill will towards the Autobots but he will follow any order he can understand and believes makes sense. Weaknesses:Bad at avoiding collateral damage. Weaknesses include poor melee ability and low precision (even if the attack is off by a few yards the proper target can still get hit)Tends to chase down known enemies until the enemy is unable to pose a threat of ANY kind. May aid Decepticons if they give orders that make sense and are understood. Hello! And Welcome to this site. Now as for your character, everything seems just fine, his rank will be 5(Soldier) Unless Rex has a problem with the Cybertron form, you are AcceptedUpdate the Roll Call and post your profile in the respective Archive. Happy Posting
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Post by ᴵᵗ'ᶳ ᴸᵉ' ᴹᵉᵎ Asᴛʀɪɴᴀʟ on Jul 14, 2014 0:44:22 GMT -5
[Note: COMPLETED! You can go ahead and comment or approve!]
"When Your Enemies Play Dirty, The Solution is Simple: Play Dirtier." ~ Tradewind Designation: Tradewind Age: 22 [Note: I don't know how to tell Cybertronian time. So pretend this is his age in Cybertronian]Gender: Mech Allegiance: Autobot Function: Explosives Expert + Recon Alt. mode: Corvette Weapons↴ Primary Weapon: Neutron Assault Rifle Primary Weapon Perks: x2 Damage Upgrade Secondary Weapon/s: -Twin Double Barrel EMP Handguns -Scatterblaster Secondary Weapon Perks:Twin Double Barrel EMP Handguns: x2 Damage Scatterblaster: X2 Knockback Extra Weapons: -Grenades/Sticky Grenades/EMP Grenades/Shock Grenades/Ect. -Throwing Knives Extra Weapon Perks:Grenades: Increased Blowup Speed + x2 Damage Throwing Knives: Sharpness Melee Weapon: Dual Grande Swords/Grande Sabers Melee Weapon Perks: Sharpness Special Ability↴ShockwaveWhen used, The shockwave ability releases a strong wave that swipes one or many opponents off there feet. This ability is used for mostly defensive uses. So if Trade is surrounded, he'll use the Shockwave ability. The Shockwave ability can stop bullets in there wave. But the shockwave halts it, rather than turning it's momentum the other way. This ability takes about a few minutes to recharge. Quote: "When Your Enemies Play Dirty, The Solution is Simple: Play Dirtier." Strength: 5 Intelligence: 7 Dexterity: 10 Speed: 4 Endurance: 7 Courage: 8 Firepower: 5 Accuracy: 6 Melee: 7 Tech Skill: 4 Charisma: 7 Rank: 5 Total: 70 Profile ↴Appearance:Tradewind is a white, black, and red mech with a frame like Drift's. 25 ft, more of the lean and agile typed frame. Cyan blue optics, and two grande long swords also called sabers. Tradewind normally holds an obvious smile or smirk on his faceplate, never to be scrubbed clean. To annoys people sometimes Personality:
Trade is the sarcastic, funny type. Which of course suits his always smack-on-the-face smirk or smile. Trade is nice, sarcastic, and is nice to almost everyone. Except for 'cons, that would be weird. Tradewind does however have a habit of calling everyone 'buddy' and 'pal'. Even to some of the most high ranked officers. However, Tradewind doesn't care. Tradewind will always have some sort of happy attitude and make a friend smile. He also doesn't take insults, or rude remarks seriously, unless it's something of a personal matter. Then he'll get angry and mutter how cruel the world is and how he wants to kill everyone. History:
Tradewind grew up during the war, always seeing the 'cons as baddies and 'bots the goodies. Since young Tradewind could never see himself killing anyone, he decided to say away from the war at all cost. However, he paid for his mistake, which his mother and father suffered and were killed. Trade's younger sister, Stormgear, and himself escaped Praxus, there home, and ventured to find a different life on there home planet. Trade would teach himself how to fight, letting his sister follow her own path with technology. This was during Trade's early years as a young mech, and his sister much younger and having no real perspective of the world they called home. The Years past, and Trade soon realized that the war would never end, they couldn't hide forever. Trade separated from his little sister and went to join the Autobots near the end of the war on Cybertron. Little did he know that his little sister followed. However, Trade and Storm were to late. The Autobot ship left without them. But Trade found an alternative way and used a small ship to follow the Autobot ship. While Stormgear slipped into stasis for most of there adventure, Tradewind was determined to join the war that destroyed his home planet. Weaknesses:Tradewind doesn't like seeing his friends hurt. When it's during battle, Tradewind will volunteer to do things most wouldn't do to help them. Or when it's during captivity or other things, Trade will give himself up to save his friends, even if it means death. Another weakness is his sister, Stormgear. Tradewind does have a weak spot for his little sister. Storm is the only family Trade has left.
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Post by ᴵᵗ'ᶳ ᴸᵉ' ᴹᵉᵎ Asᴛʀɪɴᴀʟ on Jul 14, 2014 19:52:21 GMT -5
[Note: COMPLETED! You can go ahead and comment or approve!]"Looks can be Deceiving." -StormgearName: Stormgear Allegiance: Autobot Function: Hacker + Sniper [Note: Will do recon, but not very often.]Alt. mode: Dune BuggyWeapons↴Primary Weapon: EMP Assault RiflePrimary Weapon Perks: x2 attack damageSecondary Weapons: -x2 Frak Sniper Rifle-Dart Gun Secondary Weapon Perks: Frak Sniper Rifle: x2 Accuracy + x2 KnockbackDart Gun: x2 Hit Damage[Note: When hit with the Dart Gun, it's use is to mess up gears (technically pressure points) and pause or paralyze the victim until the pin is removed]Extra Weapons: -Double Barrel Handguns-Lugbolt[Note: Lugbolt is a silence minicon for fighting and hacking uses. It doesn't talk, and it doesn't have a robot form. Lugbolt transforms into lots of things. But only when the commander says so.]-Hologram Ejector Extra Weapon Perks:Double Barrel Handguns: x2 Attack DamageLugbolt: x2 UtilityHologram Ejector: x2 Lasting PeriodMelee Weapon: Electrical Staff[Note: Similar to Knockout's own staff. But it has Storm's own enhancements and utilities. At one end, the staff has an electrical mount with a sparking rod at the end. The rod is surrounded by four claw-like beams, which protects the rod. On the other end is a retractable, sharp blade. So either side your gonna get hit or hurt.]Melee Weapon Perks: x2 Attack Damage + x2 ProtectionSpecial Ability↴Reshape AbilityThe user can take the complexion of others and change others temporarily. This gives the user the capability to look like someone and make others themselves. It creates a great escape if unnoticed. This ability doesn't have a cooldown time, so it's reusable very fast and very easy.Quote: "Looks can be Deceiving"Strength: 2Intelligence: 9Dexterity: 8Speed: 9Endurance: 7Courage: 4Firepower: 4Accuracy: 6 Melee: 5 Tech Skill: 10 Charisma: 6 Rank: 5 Total: 70 Profile↴
Appearance: Stormgear is a Blue and yellow femme, with some parts black. (In the pic above, the pink is blue and the blue is yellow) She's small, around 15 to 17 feet. An agility based frame finished off with cyan blue optics and the hues and features of an innocent, young femme. But if you know her, then that description doesn't really fit in. Personality:
Storm is a lot like her big brother. But not as bold! Storm is the cheery, yet kinda quiet femme. She's sweet, likes to talk at times, and will always try to have her nose into a computer. Since Storm is very young, and she's never seen war at first hand, Stormgear has a thing against killing. So in battles, she'll put them to sleep or paralyze them. Or maybe giving them a wound that makes them fall. But she doesn't kill. Well, unless something in her gut tells her otherwise. Then she wouldn't look as she pulls the trigger. She's also never seen cruelty, so when someone insults her, she'll get all sad and teary eyed. She's soft and sweet. But she's also easily scared. But at the end she'll have a smart come-back and go back to what's she's doing. History:
Storm was born in Praxus, like her brother. She didn't really know her parents, but only from what Tradewind tells her. Storm's parents were killed when she was just a sparkling, so Storm doesn't know what happened. 'It's best that you don't know' Tradewind would always say. 'It's better to keep it that way'. Stormgear herself always wanted to know, but like always, didn't want to loose the trust of her own brother. So she kept her curiosity silent, keeping herself occupied with technology. Over the years, Storm started to accidently hack into small servers, and purposely into others. She also secretly kept intel with a fellow hacker, which he kept himself anonymous (Little did know that the anonymous teacher was Perceptor!). Storm eventually became a threat to both faction's databases, which after she'd successfully hacked into the Decepticon Database (And one of the first during the War on Cybertron). A small manhunt was issued by the Decepticons, which forced Tradewind and Storm to leave Cybertron and threw the black hole above. The two would find themselves on Earth. A planet of new life and resources. Neither autobot knew that the manhunt from Cybertron was still in progress! [Note: So ya, Stormgear has a bounty on her head for her hacking abilities! So during the series she'll be a prime target to the Decepticons XD How comforting!]Weaknesses:Storm gear hates death to others, not including the faction. After the supposed death of her mother and father, Storm will not let others die to the war's wrath. Stormgear will however critically injure some, and paralyze others, but never kills. Unless you've done something that changes little Storm's mind, then your in trouble! Storm also is soft, making her extremely vulnerable during interrogations and such. She'll take an insult (Nothing like smack talk, but something extremely personal. Or something insulting) as if she were smacked. Why? Because Storm has never been in the war, and she's never experienced cruelty. She's also young, which gives her a disadvantage!
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Post by Cutlass Rebooted on Jul 15, 2014 12:26:53 GMT -5
Astrinal Going to check both at the same time...
First one problem with both of them: You can only have one special ability.
Tradewind needs 1 more stat point.
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Post by ᴵᵗ'ᶳ ᴸᵉ' ᴹᵉᵎ Asᴛʀɪɴᴀʟ on Jul 15, 2014 12:39:10 GMT -5
Oh dear! I didn't realize that Oki, me go fix it!
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