Zacuto
Recruit
The Official Artist
Always fear Zo
Posts: 103
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Post by Zacuto on Jul 2, 2012 12:58:15 GMT -5
Name: DriftAllegiance: Autobots Function: Soldier, Inventor Alt. mode: 2012 Ford Mustang Shelby Modified Picture of Alt. Mode: bit.ly/LL74uC (This exact car except “Zacuto” is replaced with “Drift”) Transforms like: Transformers DOTM Sideswipe Weapons: Cybertronian Bow and arrows with different tips. (Explosive, Electric, EMP, and Recharge), Plasma Shotgun mounted on right arm. Special Abilities: Arrow Customization Height: 18 feet Quote: “It doesn’t matter how strong you are, or how fast you are, all that matters is if you hit your target.” Strength: 5 Intelligence: 9 Dexterity: 8 Speed: 7 Endurance: 4 Courage: 5 Firepower: 6 Accuracy: 9 Melee: 3 Tech Skill: 9 Charisma: 5 Rank: SoldierProfile: Drift may look like a jerk, being a rally drifter, but in fact, he is smarter for his own kind. He loves to joke around and act like a kid, but when time comes, he is ready for battle. With his trusty Cybertronian Bow and his own customized arrows. He has created four different tips for his arrows. Explosive tip creates a decent sized explosion that can make a small bot stumble and possibly injure. Electric tip sends a jolt of electricity into its target. EMP (Electro-Magnetic Pulse) tip disables all electric currents and can cause electrical damage; a deadly arrow for any Cybertronian. Lastly, the Recharge tip sends out a field of Energon to any nearby Cybertronian, recharging and healing them. Being right handed, he pulls back his bow with his right hand. So, if an enemy is in close quarters, he can quickly let go of the draw and shoot his Plasma Shotgun, which is mounted to his right arm. Drift loves to make an entrance, drive fast, and drift (as his name says), but also loves to mix substances and create new items, items that could be deemed worthy of the battlefield. The main reason why he likes to joke around is to hide the fact that he is brilliant. He hates being a show-off, but will if he has too. Weaknesses: Has a fear of being restrained. He cannot sit still.
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Post by Rexacon on Jul 2, 2012 13:01:02 GMT -5
Name: CutlassAllegiance: None Function: Rogue Alt. mode: Sporty Car Weapons: An energon edged cutlass which he keeps clipped onto the left side of his back, dual plasma pistols concealed in leg cavities and a low powered cannon hidden in right of his back. With a lucky hit the pistols and cutlass can deal enough damage to wound an average strength bot, otherwise they deal average damage. The cannon can cause a substantial amount of damage if correctly aimed. Special Abilities: Random armor shape and colour shifting. This power only goes so far as mimicking uniforms (excluding any added badges or symbols). If it's not a uniform that's shifted it's a completely randomized set of armor and colours. He can't fully shape-shift into other bots. The ability is only really useful in crowded streets on cybertron. Height: 27ft Quote: "I'm just firing and hoping it blows up before I do!" *slightly crazed laughter* Strength: 5 Intelligence: 6 Dexterity: 10 Speed: 9 Endurance: 8 Courage: 10 Firepower: 5 Accuracy: 4 Melee: 4 Tech Skill: 3 Charisma: 6 Rank: ?Profile: He's cheerful and optimistic no matter how dark the situation and reckless bordering on insanity. Suicide mission? He'll take it on and somehow manage to get out alive, although sometimes barely. He'll talk to anyone, regardless of faction. In some cases it's hard to get him to shut up. He often makes audio recordings of his adventures talking to himself in the process. In many ways he may pass as a decepticon, but deep down he only really has good intentions. He loves to fight but is not the most skilled. He makes up for the lack of skill with his agility. He has a fondness for drinks heavily laced with energon. He also seems to have an incredible amount of luck on his side. Weaknesses: Unwilling to attack fems and has a habit of ignoring and/or disobeying orders. He sometimes goes overboard on the drinking making him clumsy with his weapons and more likely to spill information. Read more: tfuniverserpg.proboards.com/index.cgi?board=registration&action=display&thread=15#ixzz1zTPgrQRT Approved. Please post this application here and update the Roll Call.
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Post by Rexacon on Jul 2, 2012 13:06:30 GMT -5
Name: DriftAllegiance: Autobots Function: Soldier, Inventor Alt. mode: 2012 Ford Mustang Shelby Modified Picture of Alt. Mode: bit.ly/LL74uC (This exact car except “Zacuto” is replaced with “Drift”) Transforms like: Transformers DOTM Sideswipe Weapons: Cybertronian Bow and arrows with different tips. (Explosive, Electric, EMP, and Recharge), Plasma Shotgun mounted on right arm. Special Abilities: Arrow Customization Height: 18 feet Quote: “It doesn’t matter how strong you are, or how fast you are, all that matters is if you hit your target.” Strength: 5 Intelligence: 9 Dexterity: 8 Speed: 7 Endurance: 4 Courage: 5 Firepower: 6 Accuracy: 9 Melee: 3 Tech Skill: 9 Charisma: 5 Rank: SoldierProfile: Drift may look like a jerk, being a rally drifter, but in fact, he is smarter for his own kind. He loves to joke around and act like a kid, but when time comes, he is ready for battle. With his trusty Cybertronian Bow and his own customized arrows. He has created four different tips for his arrows. Explosive tip creates a decent sized explosion that can make a small bot stumble and possibly injure. Electric tip sends a jolt of electricity into its target. EMP (Electro-Magnetic Pulse) tip disables all electric currents and can cause electrical damage; a deadly arrow for any Cybertronian. Lastly, the Recharge tip sends out a field of Energon to any nearby Cybertronian, recharging and healing them. Being right handed, he pulls back his bow with his right hand. So, if an enemy is in close quarters, he can quickly let go of the draw and shoot his Plasma Shotgun, which is mounted to his right arm. Drift loves to make an entrance, drive fast, and drift (as his name says), but also loves to mix substances and create new items, items that could be deemed worthy of the battlefield. The main reason why he likes to joke around is to hide the fact that he is brilliant. He hates being a show-off, but will if he has too. Weaknesses: Has a fear of being restrained. He cannot sit still. Approved Please post this application here and update Roll Call Letting you know to put that he can't last long in battle thanks to his endurance.
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Post by Sapphirewave on Jul 2, 2012 15:23:10 GMT -5
Name: V Allegiance: Undecided Function: Scientist Alt. mode: Chrome car Weapons: EMP cannon, EMP mines, small finger blade Special Abilities: All of his EMP weapons Height: 28 ft. Quote: “If knowledge was really power, I could have been a god.”
Strength: 2
Intelligence: 10
Dexterity: 5
Speed: 8
Endurance: 6
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 2
Tech Skill: 9
Charisma: 9
Rank: 0
Profile: V is an inventor who is under the employment of Empire. V isn’t the best at battle strategies, but he is always thinking of new ways to upgrade equipment. He is even capable of providing medical assistance in emergencies; however, his repairs are temporary and only life sustaining. Although V lacks fighting ability, he is extremely resourceful and has no trouble outwitting most of his opponents. However, since he does not have any weapons that can be used to kill his enemies, he is only a minor threat at best.
Instead of guns or blades, V uses EMP technology to immobilize his foes so that he can survive encounters with even the deadliest of adversaries. Bots that are affected by V’s EMP technology will be unable to move or use their weapons for a few minutes, but they will aware of their surroundings.
His EMP cannon can deactivate whatever is caught in its blast. It has a large range, so it is easy to accidently hit both allies and enemies. It can also be used on seeking missiles to distort their path.
EMP mines are small and can be ejected from V’s palms to quickly scatter them on the ground. They are activated by pressure and deactivate the legs or wheels of whatever goes over them, but weapons will remain active. The EMP mines are best used when setting a trap to stop a fast moving opponent or to slow down a pursuer. It should be noted that they are difficult to clean up and if forgotten, can be hazards later on. The mines can also be set off by vibrations and a rapid increase of air pressure. As a last resort, V can set off his EMP mines inside his arms to create an EMP blast the will engulf him and anyone around him for a short time.
V has a small blade inside the index finger of his left hand. It can cut through thin metal and he uses it to help with his work. It has no real use in battle since it can’t cut through armor. If he poked someone in the eye, it could cause a lot of damage.
Weaknesses: Sadly brains don’t always beat brawn. If taken by surprise, V is easily over powered in close combat. Also he has no defense against ranged attacks besides missiles. Finally, V’s EMP attacks are limited because of the high risk of friendly fire making him close to worthless in a large scale battle.
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Post by Rexacon on Jul 2, 2012 15:41:30 GMT -5
Name: V Allegiance: Undecided Function: Scientist Alt. mode: Chrome car Weapons: EMP cannon, EMP mines, small finger blade Special Abilities: All of his EMP weapons Height: 28 ft. Quote: “If knowledge was really power, I could have been a god.” Strength: 2 Intelligence: 10 Dexterity: 5 Speed: 8 Endurance: 6 Courage: 7 Firepower: 6 Accuracy: 6 Melee: 2 Tech Skill: 9 Charisma: 9 Rank: 0 Profile: V is an inventor who is under the employment of Empire. V isn’t the best at battle strategies, but he is always thinking of new ways to upgrade equipment. He is even capable of providing medical assistance in emergencies; however, his repairs are temporary and only life sustaining. Although V lacks fighting ability, he is extremely resourceful and has no trouble outwitting most of his opponents. However, since he does not have any weapons that can be used to kill his enemies, he is only a minor threat at best. Instead of guns or blades, V uses EMP technology to immobilize his foes so that he can survive encounters with even the deadliest of adversaries. Bots that are affected by V’s EMP technology will be unable to move or use their weapons for a few minutes, but they will aware of their surroundings. His EMP cannon can deactivate whatever is caught in its blast. It has a large range, so it is easy to accidently hit both allies and enemies. It can also be used on seeking missiles to distort their path. EMP mines are small and can be ejected from V’s palms to quickly scatter them on the ground. They are activated by pressure and deactivate the legs or wheels of whatever goes over them, but weapons will remain active. The EMP mines are best used when setting a trap to stop a fast moving opponent or to slow down a pursuer. It should be noted that they are difficult to clean up and if forgotten, can be hazards later on. The mines can also be set off by vibrations and a rapid increase of air pressure. As a last resort, V can set off his EMP mines inside his arms to create an EMP blast the will engulf him and anyone around him for a short time. V has a small blade inside the index finger of his left hand. It can cut through thin metal and he uses it to help with his work. It has no real use in battle since it can’t cut through armor. If he poked someone in the eye, it could cause a lot of damage. Weaknesses: Sadly brains don’t always beat brawn. If taken by surprise, V is easily over powered in close combat. Also he has no defense against ranged attacks besides missiles. Finally, V’s EMP attacks are limited because of the high risk of friendly fire making him close to worthless in a large scale battle. Approved. Please post this application here and update the Roll Call.
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Post by fear on Jul 2, 2012 16:22:58 GMT -5
Name: Fear Allegiance: Decepticon Function: Scientist Alt. mode: Stowage Truck Weapons: Flame Throwers, Energon blade, Standard Rifle. The flame throwers are mounted on his wrists and can be used at any time, however they are slow and only good for close combat. The Energon blade acts as a sword and can easily slice through most ordinary objects. The rifle comes standard for soldiers and can act as a primary weapon. It shoots bullets and poses a threat to civilians. Special Abilities: Teleportation, needed as a scientist for transporting chemicals to other facilities quicker and safer. Teleporation is activated by simply holding on to a device that allows him to teleport anywhere else on the planet. If he loses the handheld device he is stuck where he is. The process is also very long. Height: 30 ft. Quote: "Knowledge is power."
Strength: 5 Intelligence: 10 Dexterity: 6 Speed: 5 Endurance: 7 Courage: 10 Firepower: 5 Accuracy: 5 Melee: 8 Tech Skill: 9 Charisma: 3 Rank: Soldier
Profile: Cyclonus begin as an unassuming scientist working for the biggest corporations on Cybertron. Even at an early age he excelled in his academic studies and went on to become one of history's most influental names. From Energon conservation and renewable energy to breakthroughs in Artificial Intelligence and life preservation, he earned the respect of many in charge.
However, his later collaborations with somewhat shady corporations made him a controversial figure and he shunned the limelight forevermore. When the economic unrest began, due to unknown reasons, he immediately adopted the new name "Fear" and severed all ties to his family and friends. He enlisted to join the Decepticon army and at the moment serves as a soldier on the front lines, however he has a close relationship with Faction Leaders and other figures of authority due to his constant innovations in technology and new weaponry. It is likely he will rank up soon.
Weaknesses: Although trained well in the art of melee combat, he is helpless against above average weaponry and strength. He combats this weakness by running away a lot, but if captured he finds it hard to escape.
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Post by Rexacon on Jul 2, 2012 16:26:59 GMT -5
Name: Fear Allegiance: Decepticon Function: Scientist Alt. mode: Stowage Truck Weapons: Flame Throwers, Energon blade, Standard Rifle. The flame throwers are mounted on his wrists and can be used at any time, however they are slow and only good for close combat. The Energon blade acts as a sword and can easily slice through most ordinary objects. The rifle comes standard for soldiers and can act as a primary weapon. It shoots bullets and poses a threat to civilians. Special Abilities: Teleportation, needed as a scientist for transporting chemicals to other facilities quicker and safer. Teleporation is activated by simply holding on to a device that allows him to teleport anywhere else on the planet. If he loses the handheld device he is stuck where he is. The process is also very long. Height: 30 ft. Quote: "Knowledge is power." Strength: 5 Intelligence: 10 Dexterity: 6 Speed: 5 Endurance: 7 Courage: 10 Firepower: 5 Accuracy: 5 Melee: 8 Tech Skill: 9 Charisma: 3 Rank: Soldier Profile: Cyclonus begin as an unassuming scientist working for the biggest corporations on Cybertron. Even at an early age he excelled in his academic studies and went on to become one of history's most influental names. From Energon conservation and renewable energy to breakthroughs in Artificial Intelligence and life preservation, he earned the respect of many in charge. However, his later collaborations with somewhat shady corporations made him a controversial figure and he shunned the limelight forevermore. When the economic unrest began, due to unknown reasons, he immediately adopted the new name "Fear" and severed all ties to his family and friends. He enlisted to join the Decepticon army and at the moment serves as a soldier on the front lines, however he has a close relationship with Faction Leaders and other figures of authority due to his constant innovations in technology and new weaponry. It is likely he will rank up soon. Weaknesses: Although trained well in the art of melee combat, he is helpless against above average weaponry and strength. He combats this weakness by running away a lot, but if captured he finds it hard to escape. Approved. Please post this application here and update the Roll Call.
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Magma
Civilian
War is a cowardly escape from the problems of peace
Posts: 48
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Post by Magma on Jul 2, 2012 17:43:44 GMT -5
Name: Chase Allegiance: Unaligned Function: Warrior; Frontliner Alt. mode: Cybertronian Sportscar Weapons: - Energon Battle Pistol: Very common pistol with rapid fire. It can do a some damage to light amour and a little to medium armour, but has no real effect on heavy armour. It replaces her hand/servo and can form on both left and right arm, but only on one at a time. She can only use it in close range. - Broad Blades: Blades made out of the strong, somewhat rare metal known as Cybertanium. They can make some nice gashes on pretty much any armour, although when dealing with heavy armour it can take a few hits before causing serious damage. Can be used to both to stab and cut, but the cutting is where they're best. Can form on both arms at the same time and comes out of her forearm, just above the wrist, meaning they do not replace her hands. - EMP Grenades: Non-lethal weapons resembling small silver spheres. When affected by the blast, a Transformers can still move around and use his/her weaponry, but their sensors will be scrambled for about 60 seconds; Exact time depends on how close the grenade was. Can have an effect on special abilities; which and how depends on the transformer and the ability. No matter where she is, she carries at least 2 with her; you never now when they can come in handy. She herself is not effected by the grenades she throws(Others' can have an effect on her). Special Abilities: Cloaking/Invisibility Height: 23ft / 7m Quote: "Hey, I'm just trying to live, so drop the scrap about Decepticons and Autobots."
Strength: 5 Intelligence: 7 Dexterity: 10 Speed: 9 Endurance: 5 Courage: 7 Firepower: 5 Accuracy: 2 Melee: 9 Tech Skill: 5 Charisma: 6 Rank: 0/Neutral
Profile: Chase is a 'normal' cybertronian, just working in a pub/bar in Iacon to make a living. She isn't the most outgoing and talkative person, can't be called shy though, but none the less she is liked by the majority of those she meets. Most of the time she won't mind talking, as long as the other one keeps the conversation going too. Although mostly friendly and overseeing, she isn't afraid of kicking somebot's aft if their being a pain in hers, especially if their saying something about her being a femme. Sure she's one, but that doesn't mean she'll like the first strong mech she sees, because she isn't. Having the job she has, means she meet all kinds of cybertronians and she hears a little bit of everything, but she isn't forwarding it unless she thinks it's needed.
Being slightly smaller than most others can seem like a bad thing, but Chase makes up for it in speed and moves. She isn't the fastest around, but she is one of them and she can move like only a few can. Putting together speed and moves makes a fragger that can be a pain in the aft if you can't match it yourself. Add her experience in melee combat and you have one mean little daughter of a glitch in case you should anger her. Even her robotform is faster than most, since she features wheels instead of feet(like movieverse Sideswipe). She is capable of transforming said wheels and make them feet in case that should be needed, but she prefers having her wheels.
If stressed, in one way or another, Chase changes a bit and take on an slightly emotionless character that just wants to get it done. She can see the situation in a bigger perspective and try to solve it, but she isn't the fastest at it and often ends up offending someone in the progress, due to her being slightly impatient with others when stressed. She does preffer to be a follower and only give advices on what could be done, not actually being the one having to decide what to do.
Being created in Kaon isn't quite the perfect background for joing the army, but none the less Chase was once a soldier in the Cybertronian army, but quickly became a civilian again. She had just finished her training without too many problems and was about to move on, but was then invovled in an accident. She doesn't remember anything about it, all she knows is that after that, she was back to being a civilian. The accident had cost her part of her sight, making it hard for her to aim for targets far away. She had always favored melee combat and was quite skilled, but without the ability to aim right, she could no longer be a part of the army. She wishes to be back in action, but is fine with living the way she does now and saying she has any hate for the army for sending her home would be an overstatement. Due to her time in the army she rarely goes anywhere with her weapons, not even to work.
For now she is pretty much just trying to stay neutral in the uprising war. If it comes down to choosing side, she has equal amount of reasons for joining Decepticons and Autobots. She would preffer just to continue being a neutral, but who can believe in staying that way?
Weaknesses: Chase might be quick, but if you hit her right, there's big a chance of her going down easily. She isn't offlining on the first hit, but she isn't a punching bag either. Adding her slightly smaller size doesn't help. If she uses her ability to cloak for too long or just too many times within a short spand of time, it can start malfunctioning. If that happens it will make parts of her invisible, while others will be visible, even without her activating it. Which parts is what, changes all the time, making her a mess to look at and she will actually be easier to spot. It can be stopped if she shortly shuts down, but it will then need quite some time before working again. EMP can in some cases make her cloaking ability shut down, which will then make her visible again. Shut down won't help here and she can't become invisible again until the effect of the EMP wears of.
*Crossing fingers and hoping I haven't done some major faults*
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Post by Rexacon on Jul 2, 2012 18:04:16 GMT -5
Name: Chase Allegiance: Unaligned Function: Warrior; Frontliner Alt. mode: Cybertronian Sportscar Weapons: - Energon Battle Pistol: Very common pistol with rapid fire. It can do a some damage to light amour and a little to medium armour, but has no real effect on heavy armour. It replaces her hand/servo and can form on both left and right arm, but only on one at a time. She can only use it in close range. - Broad Blades: Blades made out of the strong, somewhat rare metal known as Cybertanium. They can make some nice gashes on pretty much any armour, although when dealing with heavy armour it can take a few hits before causing serious damage. Can be used to both to stab and cut, but the cutting is where they're best. Can form on both arms at the same time and comes out of her forearm, just above the wrist, meaning they do not replace her hands. - EMP Grenades: Non-lethal weapons resembling small silver spheres. When affected by the blast, a Transformers can still move around and use his/her weaponry, but their sensors will be scrambled for about 60 seconds; Exact time depends on how close the grenade was. Can have an effect on special abilities; which and how depends on the transformer and the ability. No matter where she is, she carries at least 2 with her; you never now when they can come in handy. She herself is not effected by the grenades she throws(Others' can have an effect on her). Special Abilities: Cloaking/Invisibility Height: 23ft / 7m Quote: "Hey, I'm just trying to live, so drop the scrap about Decepticons and Autobots." Strength: 5 Intelligence: 7 Dexterity: 10 Speed: 9 Endurance: 5 Courage: 7 Firepower: 5 Accuracy: 2 Melee: 9 Tech Skill: 5 Charisma: 6 Rank: 0/NeutralProfile:Chase is a 'normal' cybertronian, just working in a pub/bar in Iacon to make a living. She isn't the most outgoing and talkative person, can't be called shy though, but none the less she is liked by the majority of those she meets. Most of the time she won't mind talking, as long as the other one keeps the conversation going too. Although mostly friendly and overseeing, she isn't afraid of kicking somebot's aft if their being a pain in hers, especially if their saying something about her being a femme. Sure she's one, but that doesn't mean she'll like the first strong mech she sees, because she isn't. Having the job she has, means she meet all kinds of cybertronians and she hears a little bit of everything, but she isn't forwarding it unless she thinks it's needed. Being slightly smaller than most others can seem like a bad thing, but Chase makes up for it in speed and moves. She isn't the fastest around, but she is one of them and she can move like only a few can. Putting together speed and moves makes a fragger that can be a pain in the aft if you can't match it yourself. Add her experience in melee combat and you have one mean little daughter of a glitch in case you should anger her. Even her robotform is faster than most, since she features wheels instead of feet(like movieverse Sideswipe). She is capable of transforming said wheels and make them feet in case that should be needed, but she prefers having her wheels. If stressed, in one way or another, Chase changes a bit and take on an slightly emotionless character that just wants to get it done. She can see the situation in a bigger perspective and try to solve it, but she isn't the fastest at it and often ends up offending someone in the progress, due to her being slightly impatient with others when stressed. She does preffer to be a follower and only give advices on what could be done, not actually being the one having to decide what to do. Being created in Kaon isn't quite the perfect background for joing the army, but none the less Chase was once a soldier in the Cybertronian army, but quickly became a civilian again. She had just finished her training without too many problems and was about to move on, but was then invovled in an accident. She doesn't remember anything about it, all she knows is that after that, she was back to being a civilian. The accident had cost her part of her sight, making it hard for her to aim for targets far away. She had always favored melee combat and was quite skilled, but without the ability to aim right, she could no longer be a part of the army. She wishes to be back in action, but is fine with living the way she does now and saying she has any hate for the army for sending her home would be an overstatement. Due to her time in the army she rarely goes anywhere with her weapons, not even to work. For now she is pretty much just trying to stay neutral in the uprising war. If it comes down to choosing side, she has equal amount of reasons for joining Decepticons and Autobots. She would preffer just to continue being a neutral, but who can believe in staying that way? Weaknesses: Chase might be quick, but if you hit her right, there's big a chance of her going down easily. She isn't offlining on the first hit, but she isn't a punching bag either. Adding her slightly smaller size doesn't help. If she uses her ability to cloak for too long or just too many times within a short spand of time, it can start malfunctioning. If that happens it will make parts of her invisible, while others will be visible, even without her activating it. Which parts is what, changes all the time, making her a mess to look at and she will actually be easier to spot. It can be stopped if she shortly shuts down, but it will then need quite some time before working again. EMP can in some cases make her cloaking ability shut down, which will then make her visible again. Shut down won't help here and she can't become invisible again until the effect of the EMP wears of. *Crossing fingers and hoping I haven't done some major faults* Love the profile, enjoyed reading her background and can't wait to see her in action. Just remember about her accuracy since its crippled. Approved. Please post this application here and update the Roll Call.
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Darth2438
Civilian
Fear My Ultimate Superior Skills In Battlefield 3!
Posts: 14
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Post by Darth2438 on Jul 2, 2012 23:11:34 GMT -5
Name: NightshiftAllegiance: Autobot Function: Engineer Alt. mode: 1998 Ferrari #12 Risi Competizione F333 SP Modified bit.ly/QZ8odN Weapons: Energon Sword, Machine Gun, Grenade Launcher Special Abilities: Vehicle Modifier Height: 18 feet Quote: “If we don't end war, war will end us.” Strength: 7 Intelligence: 7 Dexterity: 9 Speed: 8 Endurance: 9 Courage: 4 Firepower: 6 Accuracy: 2 Melee: 6 Tech Skill: 8 Charisma: 4 Rank: 5-Soldier Profile: Nightshift is an intelligent transformer; he can create an entirely new engine in 2 hours and can modify them to go faster. Nightshift is a strong soldier, can fight well, and has a weak point in his right knee, where he had an accident from racing, his knee was severely damaged. If shot in his right knee, he would not be able to transform into vehicle anymore, or walk. On the other hand Nightshift is great with hand-to-hand combat, and can take down a transformer natural to his size or smaller. Lastly, Nightshift has had a bad experience with a Decepticon, Starscream, which he will only share, if he can trust one with his life personally. Weaknesses: Has a weak point in his right knee, where he had an accident from racing, his knee was severely damaged. If shot in his right knee, he would not be able to transform into vehicle anymore, or walk.
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